Environment Workshop takes the exact pipeline from the free series and goes even further: more complex interior, diverse light setup, advanced materials, and artistic skills to end up having professional shots.
After taking the course, you’ll be able to build more complex interior environments – on your own.
The course opens in 14 September, 2026.
Until then, you can join at the founding price to keep it locked in.
A structured video course that takes you from the basics of Unreal Engine to a finished interior environment you’d be comfortable putting in a portfolio.
* Modules will be gradually released every week, starting from 14 September.
After that, all videos will be accessible at once by default.
You’ve probably watched plenty of Unreal tutorials. Most people have. The problem was never a lack of tutorials – it’s that they don’t add up to a process you can repeat.
You finish one, you’ve copied a single result, and the next time you open an empty project you’re stuck again. There’s no through-line.
This course is the through-line. You learn the steps in the order a professional actually does them, you see why each one comes when it does, and by the end the process is yours. Open a blank project and you know exactly what to do first, second, and third – on any interior you want to make.
The course is built around one project you take from an empty file to a finished, rendered shot – and out of that, a repeatable process you can reuse on anything.
Az első modulban átnézzük a teljes environment design pipeline-t. A modul végén érteni fogod, hogy milyen elemekből és lépésekből épülnek fel a komplexebb interior jelenetek.
Referenciákat gyűjtünk a belső térhez, és beállítjuk a projektet. A modul végén tudni fogod, mely szempontok alapján gyűjts referenciákat, és stabil alapokkal rendelkezel egy projekt alapjainak beállításával kapcsolatban.
A tervezésről és a jelenet vázlatos elkészítéséről beszélünk. A modul végén tudni fogod, hogyan készítsd el a jeleneted blockout változatát, illetve hogyan készítsd elő és importáld a meglévő assetjeidet, belső teredet.
Mélyebben érintjük ezeket a témákat a tutoriál szériához képest. A modul végén úgy fogod tudni használni a kamerát, mint egy fotós vagy filmes, és még több kompozíciós technikát ismersz meg, hogy profi eredményeket érj el.
Sokkal tudatosabban és mélyebben nézzük meg a jelenet berendezésének hogyanját. A modul végére tudni fogod, hogyan kell jól és szakszerűen kialakítani és berendezni egy interior jelenetet.
Komplexebb és haladóbb felépítésű anyagokat készítünk a belső jelenethez. A modul végén tudni fogod, mi a módja a textúrák elkészítésének, és képes leszel akár komplexebb, valósághű anyagokat létrehozni.
Ez talán a képzés legizgalmasabb része, amely sok kérdést oszlat el a fényekkel kapcsolatban. A modul végén tudni fogod, hogyan világíts be egy interior jelenetet jól, nappali és éjszakai fénybeállítással.
Egy új technikát tanulunk a tutoriál sorozathoz képest, hiszen actorokat fogunk animálni. A modul végére tudni fogod, hogyan használd skálázható módon a Sequencert, hogy akár komplex animációkat is el tudj készíteni.
A belső jelenet végleges képi világát fogjuk elkészíteni ebben a modulban. A végén képes leszel a szükséges hangulatnak megfelelő képi világot készíteni, illetve hozzáértő módon fogsz bánni az effektekkel, és a Lumen beállításaival.
A belső térről nem csak állóképet és animációt készítünk, hanem bejárhatóvá tesszük third-person-shooter (TPS) módban is. A modul végén tudni fogod, hogyan állítsd be a jelenetet ahhoz, hogy bejárható legyen.
Tudatosabban kezeljük a renderelési módokat. A modul végén ismerni fogod a renderelés alapjait Unrealben, képes leszel akár ultra nagy felbontású videókat renderelni fullos minőségben, és .exe pakkot létrehozni.
Eddigre már minden szükséges tudással rendelkezni fogsz ahhoz, hogy el tudd készíteni a saját interior jelenetedet, ami már a te elgondolásod alapján fog megvalósulni. Ez lesz a zárómunkád, amit kitehetsz a portfóliódba.
This well-structured online training is designed to take you from where you are now to a portfolio-ready interior environment:
* Modules and toolkits will be gradually released every week, starting from 14 September.
If this is for you, here’s the next step:
Still here? Then let’s move on:
A similar course has run five times in Hungary
This is what past students have to say about it

“The course was continuously well-structured from start to finish - it basically guided me the whole way. That’s exactly what I needed. And when questions came up, I could ask continuously and got immediate answers, so the whole thing really came together.”

“I loved that we started from the basics, so it wasn’t random jumping around. Whenever I had a problem, I got a response very quickly, and by the end everything felt much simpler and clearer.”

“What stood out most was how comprehensive and precise the course was. I also loved the clear structure - it was easy to look things up later, and whenever there was a question, you could answer.”

“After the first module I knew where to look for what - I felt much more confident in the interface. And the process you lead us through on building a scene felt more professional than what I tried to do on my own.”
These are some of the projects they were able to create during and after the course
I’m András Rónai. I trained as an architect, but I always preferred building 3D worlds to drawing plans – and I’ve made my living doing exactly that for years, working remotely from Hungary.
I’ve used Unreal day to day for over a decade, mostly in archviz and film & virtual production. For the last several years I’ve worked with Final Pixel as a senior environment artist, building virtual environments used in real film productions – including Lego Friends: Heartlake the Musical.
But what more important is that you’ll learn the actual process here I use on real projects – not a beginner’s best guess. I just made it simple enough for you to use up for your interior scenes again and again.
You can see my work at www.andrasronai.com
And what that means for you
The full course opens 14 September: modules and toolkits will be released on a weekly basis. You can join now, before it opens, at the founding price.
Here’s the straight version of the deal:
To make sure you’re on the safe side and you don’t risk anything
“What if I don’t like it?”
“What if this isn’t what I expected?”
“What if I realize environment art isn’t really my thing?”
“What if the teaching style just doesn’t click with me?”
All valid.
Here’s how I handle it: you have 14 days to decide. That gives you enough time to go through the entire course, experience the teaching style, see the pipeline in action, and figure out if this is the right fit for you.
Click here to learn more about the Start-Guarantee!
If you’re ready, let’s take the next step:
Choose your payment plan
* Prices are gross amounts, applicable VAT is included
For payment in two installments, the second installment is due on Friday, April 24
All the Q&A That Have Ever Come Up About the Training
The modules will be released week by week to help you go through the material as effectively as possible.
You can go through the training in two ways:
In both cases, you’ll receive ongoing support through Discord.
The modules will be released according to the following schedule:
No – unlike the Bootcamp, the modules in this training are pre-recorded videos.
I’ve designed it this way because it’s the most effective way to learn. There are no fixed session times, the videos are more concise and focused (live sessions tend to have more downtime), and you can go through the material at your own pace, without getting tired after an hour.
You will have access to the Course Dashboard and videos for the full lifetime of the website. I’m planning long-term, so in practice that means many years (however, the General Terms & Conditions guarantee 365 days).
The Hungarian version of this course first ran in 2023 as part of a Beta Coaching program. Since then, I’ve launched four more rounds, and with each round the course has improved – cleaner sequencing, clearer explanations, and a smoother path to the first tangible result.
Because of that, the latest Hungarian version became a mature, well-tested system – and the Environment Workshop is an even more refined, upgraded version of that foundation.
Could it still evolve? Of course. But here’s the key point: if you decide to join, you’re not signing up for someone’s “first attempt.” You’re joining a course that’s been iterated, stress-tested, and improved across multiple rounds over three years – thoughtfully structured from start to finish.
You should have basic familiarity with the 3D world: know what modeling, texturing, lighting, and rendering mean.
Two of my Hungarian students successfully completed the local version without this kind of prior background: so lacking hands-on experience with 3D tools isn’t an automatic disqualifier. However, you do need the core concepts to follow along effectively.
For example, in Module 2 (where we build an interior scene), we bring models and textures from DCC apps into Unreal. If you don’t have basic 3D knowledge, that part will be hard to follow properly. That said, you’ll receive the source files during the course, so you will still have access to everything that gets imported from external tools.
Bottom line: it’s strongly recommended that you have basic 3D knowledge, even if you don’t yet have practical mastery of the specific software.
The most effective approach would be to spend a few weeks catching up on the fundamentals first, and only then start working through the Environment Workshop.
As mentioned above, the ideal situation is that you already have basic 3D knowledge (what modeling, texturing, lighting, rendering, etc. are) – even if you’re missing practical skill in specific tools.
If you haven’t learned even the basic fundamentals of 3D yet, and you’re still unsure whether the 3D world is your path at all, then I do not recommend joining.
In that case, spend a few months learning the absolute basics first. If you still feel drawn to 3D afterward – and Unreal specifically – then it will make sense to join.
You’ll need a computer that can run 3D games at a basic level. No sugar-coating: for Unreal (and real-time tools in general), sooner or later you’ll need at least an entry-level gaming PC.
With that said, these are the minimum requirements:
For more details on a minimum config, read the Instant PC Builder guide pdf that came as a bonus with the Bootcamp.
The Environment Workshop can be learned in 7 weeks, and in my experience 5-10 hours per week can be enough. That’s the minimum that will still help you get oriented and build practical skills.
If you want to move faster and more effectively, it’s worth investing more time – around 15-20 hours per week.
Unreal is complex, so active practice is necessary for the knowledge to stick and for you to handle it well in real projects. There are no miracles here: the more time and energy you invest into learning and practicing, the sooner you’ll produce results – and the better what you learn will stay with you.
The course will be delivered entirely in English.
You’ll get instant access to the course Dashboard where module videos, course resources, and links referenced are pusblished during the training.
The course officially starts on April 6 at 7:00 PM (Budapest time, CET/CEST), the first module will be released this day.
You’ll have access to the course for as long as this website exists (so for many many years).
First and most importantly: you’ll keep access to the course Dashboard and videos for the full lifetime of this website. I’m planning long-term, so in practice that means many many years.
You’ll also receive all future updates for this course, and you’ll get access to the materials from future rounds as well.
Your Discord access will remain, too – although after the course ends I can’t guarantee the same level of posting and rapid responses as during the live run (I will still make an effort though: even today questions still come in on Discord from past rounds, and I answer them).
In short: yes. If any of the training materials get iterated, you’ll automatically receive those updates once you’ve joined.
In more detail: I’m thinking long-term with this training.
My plan is to grow it into a full art-focused environment design program that gives you market-ready skills. Not just a training: a complete system that takes you from zero to portfolio-ready and beyond.
Here’s where it’s heading:
Right now, you can get in for a fraction of that – and every future update, every expansion, every new module is included for free.
This offer won’t be available in the next round – it’s a privilege reserved only for participants who put their trust in the beta version of the training.
In short: yes. If any of the training materials get iterated, you’ll automatically receive those updates once you’ve joined.
In more detail: I’m thinking long-term with this training.
My plan is to grow it into a full art-focused environment design program that gives you market-ready skills. Not just a training: a complete system that takes you from zero to portfolio-ready and beyond.
Here’s where it’s heading:
My goal is to build this into a premium training, something that is worth more than $1,500.
Right now, you can get in for a fraction of that – and every future update, every expansion, every new module is included for free.
This offer won’t be available in the next round – it’s a privilege reserved only for participants who put their trust in the beta version of the training.
I’m thinking long-term with this course.
My plan is to grow it into a full art-focused environment design program that gives you market-ready skills. Not just a course: a complete system that takes you from zero to portfolio-ready and beyond.
Here’s where it’s heading:
My goal is to build this into a premium training, something that is worth more than $1,500.
Right now, you can get in for a fraction of that – and every future update, every expansion, every new module is included for free.
This offer won’t be available in the next round – it’s a privilege reserved only for participants who put their trust in the beta version of the training.
Yes, another round is planned but it depends on a couple factors:
My goal is also to make this course more compact and more effective with every round – by adding new topics, improving existing explanations, updating resources, and sharpening the learning path. I want it to become an even stronger, more efficient support system for people who trust me to help them learn the Unreal environment workflow – and Unreal itself.
And because the course will deliver more value with each round, the pricing will reflect that: the next round will be more expensive.
With that in mind, decide based on what you need right now – remember, you’ll still get access to later materials even if you join now.
The enrollment deadline is on Tuesday, April 6, 2026 at 11:59 PM (Budapest time, CET/CEST). After that, enrollment closes and you won’t be able to join the course.
There’s only one supported payment method right now: credit/debit card payment, processed through Stripe.
I’ll definitely offer international bank wire transfer as a payment option in the future, but for now payment is only available by card.
Yes, you will receive an invoice that can be used for business expense accounting, via our invoicing system (Szamlazz.hu).
Important: if you need the VAT invoice to account for as a business expense, please indicate this when placing your order by filling in the company name and tax number or VAT number.
Please double-check that your billing details are correct – I can’t take responsibility for typos or incorrect information.
If you want more details about who issues the invoice, check the General Terms & Conditions (GTC), which includes all required company information.
Secure your spot here:
If you have any questions, just drop me a message and I’ll help: andras@andrasronai.com
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